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> <channel><title>Comments on: 10 Things Every iPhone App Designer Should Know</title> <atom:link href="http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/feed/" rel="self" type="application/rss+xml" /><link>http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=10-things-every-iphone-app-designer-should-know</link> <description>Leading international provider of cross-platform and multilingual software solutions, for iPhone, iPad, Mac, Windows, Linux, Android, and the web.</description> <lastBuildDate>Tue, 13 Dec 2011 10:51:47 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: Geraud</title><link>http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/comment-page-1/#comment-196</link> <dc:creator>Geraud</dc:creator> <pubDate>Wed, 30 Dec 2009 17:22:07 +0000</pubDate> <guid
isPermaLink="false">http://akosma.com/?p=2238#comment-196</guid> <description>&lt;p&gt;@Pascal I agree with Adrian, less than 1% of iPhone App projects have usability tests and UCD.&lt;/p&gt;
&lt;p&gt;@Adrian Have you read the three books you mentioned? I just have the last one in both versions: digital and physical but I&#039;m quite interested by the first one. Any review?&lt;/p&gt; </description> <content:encoded><![CDATA[<p>@Pascal I agree with Adrian, less than 1% of iPhone App projects have usability tests and UCD.</p><p>@Adrian Have you read the three books you mentioned? I just have the last one in both versions: digital and physical but I&#8217;m quite interested by the first one. Any review?</p> ]]></content:encoded> </item> <item><title>By: Pascal Magnenat</title><link>http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/comment-page-1/#comment-172</link> <dc:creator>Pascal Magnenat</dc:creator> <pubDate>Mon, 28 Dec 2009 15:13:25 +0000</pubDate> <guid
isPermaLink="false">http://akosma.com/?p=2238#comment-172</guid> <description>&lt;p&gt;@ Adrian: 1%? I wouldn&#039;t be so pessimistic. But it&#039;s true that UCD is still the exception; which is good for usability specialists like me!&lt;/p&gt; </description> <content:encoded><![CDATA[<p>@ Adrian: 1%? I wouldn&#8217;t be so pessimistic. But it&#8217;s true that UCD is still the exception; which is good for usability specialists like me!</p> ]]></content:encoded> </item> <item><title>By: Adrian Kosmaczewski</title><link>http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/comment-page-1/#comment-171</link> <dc:creator>Adrian Kosmaczewski</dc:creator> <pubDate>Mon, 28 Dec 2009 13:34:21 +0000</pubDate> <guid
isPermaLink="false">http://akosma.com/?p=2238#comment-171</guid> <description>&lt;p&gt;... which is, unfortunately, something that only happens in 1% of projects in the real world. I don&#039;t say that usability tests and UCD aren&#039;t important, but there&#039;s a long, long way to go to make them standard.
The list of items in this post is the &quot;bare bones&quot; that any graphic designer should know before opening Photoshop, even when using the standard UI widgets (which is the case for most apps, anyway).
Thanks for the comment!&lt;/p&gt; </description> <content:encoded><![CDATA[<p>&#8230; which is, unfortunately, something that only happens in 1% of projects in the real world. I don&#8217;t say that usability tests and UCD aren&#8217;t important, but there&#8217;s a long, long way to go to make them standard.
The list of items in this post is the &#8220;bare bones&#8221; that any graphic designer should know before opening Photoshop, even when using the standard UI widgets (which is the case for most apps, anyway).
Thanks for the comment!</p> ]]></content:encoded> </item> <item><title>By: Pascal Magnenat</title><link>http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/comment-page-1/#comment-170</link> <dc:creator>Pascal Magnenat</dc:creator> <pubDate>Mon, 28 Dec 2009 13:09:30 +0000</pubDate> <guid
isPermaLink="false">http://akosma.com/?p=2238#comment-170</guid> <description>&lt;p&gt;If you want to design a usable app, these tipps can help but they are not enough. Performing user centered design (UCD) activities is key. By UCD activities, I mean identifying the user scenarios first, designing a sketchbook based on these scenarios, running usability walkthrough sessions with users on the sketchbook, running usability tests with users on a functional prototype.&lt;/p&gt;
&lt;p&gt;I&#039;ve performed several usability tests on iPhone apps recently. One of the lesson learned is: don&#039;t try to create a specific user interface for your app unless you have really tested it successfully - successfully meaning that users are more effective, efficient and satisfied with your interface model than with the standard iPhone UI.&lt;/p&gt; </description> <content:encoded><![CDATA[<p>If you want to design a usable app, these tipps can help but they are not enough. Performing user centered design (UCD) activities is key. By UCD activities, I mean identifying the user scenarios first, designing a sketchbook based on these scenarios, running usability walkthrough sessions with users on the sketchbook, running usability tests with users on a functional prototype.</p><p>I&#8217;ve performed several usability tests on iPhone apps recently. One of the lesson learned is: don&#8217;t try to create a specific user interface for your app unless you have really tested it successfully &#8211; successfully meaning that users are more effective, efficient and satisfied with your interface model than with the standard iPhone UI.</p> ]]></content:encoded> </item> <item><title>By: Duc</title><link>http://akosma.com/2009/12/21/10-things-every-iphone-app-designer-should-know/comment-page-1/#comment-153</link> <dc:creator>Duc</dc:creator> <pubDate>Mon, 21 Dec 2009 14:11:43 +0000</pubDate> <guid
isPermaLink="false">http://akosma.com/?p=2238#comment-153</guid> <description>&lt;p&gt;Nice advices Adrian.&lt;/p&gt;
&lt;p&gt;I&#039;ll just add the following :  if you like to show visual things to your customers or team, use standards buttons, progress bar, etc even in the prototyping phase ! It helps to avoid the final &quot;I just want a rounded button&quot; request 3 days before the production delay. I adivce you to use (with Omnigraffle, of course !):
- For GUI in general : http://developer.yahoo.com/ypatterns/about/stencils/
- For iPhone GUI : http://www.graffletopia.com/categories/iphone&lt;/p&gt;
&lt;p&gt;Kind regards, Duc.&lt;/p&gt; </description> <content:encoded><![CDATA[<p>Nice advices Adrian.</p><p>I&#8217;ll just add the following :  if you like to show visual things to your customers or team, use standards buttons, progress bar, etc even in the prototyping phase ! It helps to avoid the final &#8220;I just want a rounded button&#8221; request 3 days before the production delay. I adivce you to use (with Omnigraffle, of course !):
- For GUI in general : <a
href="http://developer.yahoo.com/ypatterns/about/stencils/" rel="nofollow">http://developer.yahoo.com/ypatterns/about/stencils/</a> - For iPhone GUI : <a
href="http://www.graffletopia.com/categories/iphone" rel="nofollow">http://www.graffletopia.com/categories/iphone</a></p><p>Kind regards, Duc.</p> ]]></content:encoded> </item> </channel> </rss>
