Tag Xcode

JAOO Workshop: Building your first iPhone Application

This morning I’ve had the immense pleasure of guiding many students in Århus, Denmark, in taking their first steps with iOS, the iPhone, Xcode and Interface Builder. This event was part of the workshops proposed during the JAOO conference, and which target a very wide range of topics. I’ve published the slides of my presentation […]

Migrating iPhone 3.x apps to iPad and iOS 4.0

Right now, creating Universal Applications for the iPod touch, the iPhone and the iPad is not really a straightforward task. The current panorama of iOS-compatible software and hardware platforms is getting more and more complex, and this blog post is a small guide (by no means exhaustive) of tips and tricks that have helped me […]

More nib2objc fun

There are many things that I wanted to do with nib2objc since day one, but of course sometimes you just don’t have the time to implement them all. But here go two new additions to the project, that will make nib2objc even simpler and more fun to use: a Mac application and a Mac OS […]

That Mobile Programming Mess

Let’s be honest. 3 months ago I said that it wasn’t a good time to be an iPhone developer. Today, it looks like being one sucks every day a bit more. This article will dive into the alternatives, horrors, breakpoints, misconceptions, IDEs, sadness, hope, USB cables, and all those different factors that are shaping this […]

Code Organization in Xcode Projects

Xcode does not impose any structure to your source code tree. This is both cool and useful to quickly throw a couple of lines for a prototype, but in my experience, this approach does not scale. More often than not, without any hygiene, your project can become a mess. Just using Xcode defaults, after a […]